siliconereptilian

androidmaeosauridae

  • they/them

tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.

 

the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.

 

avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)



stepnix
@stepnix

if you know anything at all about Wilderfeast you've probably heard that it's a combo of Dungeon Meshi and Monster Hunter. this is correct, it rocks.

The system really reminds me of JTRPGs like Princess Wing and Floria: The Verdant Way, specifically in the way those games are split into distinct phases with their own subsystems (for Wilderfeast, these phases are tracking a monster, fighting a monster, and eating the monster). but, where those games are built around single-session experiences, Wilderfeast aims for a longer campaign structure, and your character grows in direct response to the monsters they've eaten. EXTREMELY cool tech, the world leaves its mark on your character at least as much as your character leaves their mark on the world, and it all ties into what the game has to say about the cycle of nature and our place within it



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