A feature I sincerely wish I had for Wrath of the Righteous and some other CRPGs is a difficulty mode that makes only the important fights challenging and leaves you in storymode for 90% of the filler combat
tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.
the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.
avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)
A feature I sincerely wish I had for Wrath of the Righteous and some other CRPGs is a difficulty mode that makes only the important fights challenging and leaves you in storymode for 90% of the filler combat
the feeling of getting rolled by a random pack of demons with unpronounceable names, or just shadows out in the street, is not a good one.
As someone who bounced off WOTR pretty hard, this sounds like a smart feature
one of the fights in the game went on so long that i just... uninstalled after finishing it. it sapped my ability to care
you can but doing that manually every time would be a pain. it can also affect enemy spawns as well (at least in wrath).
i think it is a good idea to have options like that and i wish game difficulty was an easier problem to solve
still really like WOTR myself but i understand what you mean, for pacing reasons if nothing else