• She/her/they/them

I like pandas and stuff. I'm a musician now??? Pinball is pretty cool. Making a space game. Trans rights are human rights.


Well, I want to make sure I post something since it's the last day of the last weekend of cohost :( I'm going to work more today so I might have a mini update later.

Firstly, I've been working on basic crew logic. Using a finite state machine (big word I recently learned), they switch between different actions such as moving, conducting science experiments, unloading supplies and eating. It's pretty basic logic so far - every hour they randomly switch to a different science station, then every eight hours they take a meal break and relax socially for a bit. If there's no supplies in the core module, they're smart enough to go directly to one of the supply vessels. That's it! Today I'll be fleshing it out, giving them alternating sleep schedules (hot bunking for now), contingency behavior in case supplies run out, and I'll get started on the science/research system.

I also made a launch pad for the "Lepton" launch vehicle, in preparation of revisiting launch animations. I remember when I started this project, I thought launch animations would just be a wish list item, but now I consider them a core part of the game. Even if players are just going to press the "skip launch" button every time.

That's kinda it... hopefully I'll be able to squeak out one more dev update before cohost closes. I'll continue posting updates on The Main Website (cosmosporia dot com) as well as micro-updates on my Bluesky profile. Maybe I'll figure out an RSS feed sometime.


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