sirocyl

noted computer gremlinizer

working on a @styx-os.

 

laptop.
                                                                                                     

"accidentally-vengeful telco nerd"
—Tom Scott

platform sec researcher, OS dev, systems architect, composer; Other (please specify). vintage computer/electronics nut.

I am open to tag suggestions - if there is something you want me to tag on my posts, leave a comment. <3


take a look at
this cool bug I found 🪲
discord
@sirocyl
revolt.chat (occasionally active)
@sirocyl#5128
styx linux OS project
styx-os.org/

that is, demonstrably handling every possible combination of inputs that has any effect in a game, perhaps with a formal solver or something, touching the entire possible state space of game states, while eliminating obvious and nonproductive loops like cyclic deaths or resets, thereby also having the most optimal possible 100%, any%, etc. run as well

I think some Atari 2600 games might be good targets for this.


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in reply to @sirocyl's post:

Right, but not all game states are "reachable". It's not a matter of combinatorically writing 256 bytes worth of data, that's completely intractable. But a game like Activision Dragster for the 2600 has a much more restricted solution space (and, iirc, one that's been completely solved in order to disprove a cheater heh)

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