skcb

batgirl upside down on your feed

  • she/her

some kind of girlthing (24/white/west coaster)
i'm primarily an RPG writer/designer but I like to dabble in a lot of mediums and styles when I can!
fluent in EN, currently studying JP and interested in ES


for work inquiry only, please!
skcb@protonmail.com

skcb
@skcb

I think a rough outline of what id like/look for in a tabletop xcom is like

  • we dont need to translate the game's tactical layer perfectly and honestly id prefer if we didnt, but you of course need a nice tactical combat system, preferably with the same vibe and rhythms as to use of cover and the deadliness
  • you gotta be able to play as aliens
  • in a corollary from combat, you know your girl loves crunch but i think outside of combat you can get a lot lighter on complexity. if you wanted to more closely emulate the strategic layer of the games you could probably get pretty far with something like pbta/bitd move systems but idk how interested in that i'd be personally! but it would be cool to do
  • which is a nice segue into my next point: rpg xcom would of course be perfect for smaller stories. i think chimera squad is actually a great example of a storyline on the larger side that would work pretty well in a tabletop format without many changes, copaganda aside
  • there can (and should) be some amount of character progression but i dont think we need that much; no need for 20 levels. a largely unleveled game like cyberpunk RED is a good framework i think--a lot of your power in combat comes down to your equipment and how well you can use it. and a lot of your power out of combat is connections and skill checks

You must log in to comment.