sleepmode

fighting game knowledge seeker

aka orin | salaryman gamer | fgc jack of all trades | mvc/ggxx/vf | marxist


really appreciate that post about how games aren’t dead just bc they don’t have continual updates and shit bc if there was one thing that pissed me off about the way popular discourse around DNF Duel went it was the way its detractors all focused on the fact that it didn’t release with a fully fleshed out DLC roadmap or whatever

for real dude, like it didn’t matter what the game actually had (at the very least it had a better online infrastructure than any of its contemporaries because it actually fucking worked) because it’d always come down to the lack of major content updates or whatever. Even now that the game is advertising two brand new system mechanics, the response is “shame you didn’t do this six months ago!”

and it’s like damn bro, do you really live like this? Like it’s one thing to pull out the steam charts player numbers to inflate your ego bc you picked the right game to go 0-2 in at locals, but you can’t even enjoy a game if it doesn’t have a steady drip feed of shiny new toys for you every 4-8 weeks? Do you have Subway Surfers in the corner of the game screen, too? Are you okay?


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in reply to @sleepmode's post:

the thing that pisses me off most about this is how much genuine enthusiasm has been drained from the overall community as a result of this imo. it's not just extra content either. no (or few) sponsored events with a respectable amount of money involved basically makes a game discord-only status in the eyes of too many people even if they acknowledge it's a solid game. not to say that the passion is gone or anything but at times it feels like a lot of it was sacrificed at the altar of "growth."

that’s probably the thing. People were very quick to jump on the game as being “bad” (though I never saw any good explanations for that judgment), but even putting that aside, there was an element of people thinking that the game just wasn’t worth being taken seriously. And yeah, not every game should aspire to be a thousand entrant tier 1 esport or whatever, but it just got totally dismissed out of hand because of any number of superficial factors

My suspicion is that this sentiment is being driven by a) full-time content creators who, no matter how impartial they think they're being and regardless of how they may or may not be a conduit for casual consensus, are biased against any game that doesn't generate artificial interest, and b) the growing contingent of people who interact with the scene primarily by watching these people and not by actually playing anything.