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fighting game knowledge seeker

aka orin | salaryman gamer | fgc jack of all trades | mvc/ggxx/vf | marxist

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in reply to @Ryyudo's post:

I hate to kinda cop out on giving a personal answer, but there was a recent, and extremely good, Twitter thread by a commentator, Jaytsu, about "What makes bad commentator; how do you improve upon it?"

https://twitter.com/jaytsu_/status/1708532670047658423

I legit implore you to read it in full because it's great and in organized, bite-sized chunks. If you can't access it due to Twitter being whatever it is right now, I'll gladly grab screenshots (and ask for permission later 😂).

If you have any follow up questions afterwards (even when the AMA is done), I'll be happy to delve into great detail!

You can always fall back on basic/ colloquial names. The ones that are different in functions are the ones requiring fine designations. Eg Fireball for a lot of projectiles, but Sonic Boom/Max Out (or "Booms") for Guile and Dee Jay as those functions are different despite also being a projectile.

Don't ruin your brain with flash card recall if it hurts your pacing. Just stay with the high points of being able to recognize situations and the main moves that get folks there (e.g normals, command normals, main special moves). If that is your strength though, definitely lean into it. I'm horrible at that! (Trying to work on it as of late though).