i played in an x-men vs street fighter tournament tonight! this isn’t the first time i’ve played the game in a more informed setting, but it helped remind me of a few things about it
most fg players who know anything about xvsf probably know that it’s the “old marvel game where everyone has an infinite”. and like, yeah, the game only has a handful more restrictions on combos than its predecessor, x-men children of the atom, but still manages to give everyone some kind of infinite combo. so you’d think that these combos would centralise the meta -- first hit wins, right?
no. this game has infinites, but the game actively fights you in your attempts to do them (or much of anything else, for that matter), likely due to a whole range of factors from an unforgiving input buffer to cps2-era frame skipping to the game just fucking making shit up sometimes and causing your combo to drop
this game isn’t about infinites. it’s about turtling, whiffing super jump normals to build meter, and then spending that meter on the slew of supers that hit 0F after flash. if meter is on the table, it’s probably a bad idea to commit to much of anything
this makes the game a hell of a lot more approachable than it sounds on first blush (and most of the infinites aren’t that hard anyway), so you can pick it up in an afternoon and find something that works pretty good
but i think i stopped playing it because it feels like ass. my ass is going back to cota LOL
