Last night, I began the process of learning I-no in GGACPR; partly because I’ve become increasingly frustrated with Venom’s weaknesses in that game compared to how low-impact his strengths are, partly because I looked at I-no and thought, “Y’know, she’s kinda like UMVC3 Magneto”1
The experience thus far has been:
- Okay, I’ll focus on getting some basic combos, neutral tools and okizeme patterns in my hands and I won’t worry about doing the hard stuff (like HCL FRC combos) until later
- Struggle for 20 minutes trying to do 2K 6P 5H sj.IAD j.K j.S j.236S (the sj.IAD j.K is a 2F link)
- Have my friend who plays I-no tell me “that route sucks, just do the HCL FRC stuff”
I’ve got my work cut out for me, huh
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Does a little bit of everything with solid movement and space control tools, but ultimately shines on offence with an emphasis on lightning-fast layered high/low mixups
