sleepmode

fighting game knowledge seeker

aka orin | salaryman gamer | fgc jack of all trades | mvc/ggxx/vf | marxist

posts from @sleepmode tagged #c++

also:

I’ve had “actually learning how to code” on my radar for a while now, and for the past few weeks I’ve bee considering just throwing myself into the deep end and learning C++1, but aside from the one online resource that is dedicated to teaching people C++ from the ground up, everywhere is like “if you’re new to programming, you should start with Python bc it’s way easier”

Idk if I buy that methodology per se, but it does leave me wondering if I should just start by learning Lua to start off with? Since that would allow me to actually create concrete things I want to see (fighting game training mode scripts for BizHawk and the like). Much to consider, it would seem.


  1. Primarily motivated by the fact that what little currently exists for an Ultimate Marvel vs Capcom 3 rollback mod is coded in C++ and I really need that shit to be a reality. Don’t worry, I am fully aware of how god damn difficult that would be