hello! i make games.



i'm looking for work right now! if you need help on a godot, html5, or lua/playdate project, or know someone who does, please don't hesitate to reach out! my email is taylor [at] taylor-anderson.work


its not finished yet but its fun i promise! and it has controller support (theoretically, i dont have a controller to test atm) and it has a local leaderboard feature since im gonna set it up at my nye hangout 2nite

scoot thru the suburbs on santa's sleigh, shoot presents into chimneys with a cannon, and try not to catch a cold in this thrilling single screen arcade game!!!!

a little background:


ive been thinkin for a WHILE now about avoider/shooter like games with indirect movement, so the idea of reindeer pulling a sleigh seemed like a cool thing to try out. and trying to shoot presents into chimneys while flying thru the sky also seemed extremely fun, so i figured the two concepts together would work pretty well! originally in my head i was thinking of a trick shot game -- jumping out of the sleigh, bouncing the ball (present) to reindeer, etc. but this was much simpler to pull off. i added the snowflake obstacles after i implemented everything else cuz i realized there was really nothing motivating the player to move at all, and movement is like.....the fun of the game. one of those things that is obvious in practice but made no appearance in the perfect version of the game in my head


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in reply to @slimefriend's post:

I really like how the indirect movement mechanic works, but I found it a bit difficult to aim. I think I would have liked it more if the aim path would lead your shot and accurately show you where the gift will be after it is launched. As it is now, I sort of just shoot blindly as much as I can. I think if I were working on this game, I would try out auto firing if you manage to line the shot up correctly and penalize you for each house you miss.

That was really interesting, thanks for sharing!