SLOMOBO

its me (ian)

  • he/him

"Game" dev 💠 D-rank poster 💠 S+ rank anime sicko


tef
@tef

instead of writing things like this

if event == E_LEFT {
    player.x += 10
} else if event == E_RIGHT {
    player.x -= 10
} else if .... {
  ...
}

split it up into "decide what to do" and "do the thing", and don't overwrite the current state until you're done, either:

if event == E_LEFT {
    action = ACTION_MOVE_LEFT
} else if ... {
    ....
}

var player_next = player

if action == ACTION_MOVE_LEFT {
    player_next.x += 10
} else if .... {
    ...
}

player = player_next

why?