suppose that someone with a good general knowledge of software engineering (for example, a decade of industry experience, from embedded systems to client-server to mobile to web apps) but no game dev experience beyond getting partway through Catlike Coding's Unity tutorial series was interested in using Godot (on account of Unity's stances in recent years w/r/t things like NFTs and LLMs) to make a small, first-person 3D game with low-poly graphics.
what's a good starting point?