Like, I get it. DnD sucks. But y'all, not every game needs to be a guided roleplay experience. Some of us are rules perverts and enjoying butting up against the restrictions and number crunching that games use.
If you don't want to interact with game mechanics, you can just roleplay. You don't need a game telling you how to do that. Join an improv group, learn about larps, get on a roleplay forum or discord server. There are so many ways to roleplay that don't involve game mechanics.
You don't need a game telling you how to do that
I actually disagree with this on the principle that games can be designed to do the important critical analytical work of uncovering what people like about a game's premise or reference material so that play can focus on it. Not everyone can really articulate what they want at the table and that games can have the vision and design to bring it to you shouldn't be dismissed.
