Lefty-wingy. Public service. Spiritual connection. Books. TTRPG game writing stuff at https://shannonmcmaster.itch.io. Also https://dice.camp/web/@shannonmcmaster.

Asks will probably be replied to, and might be answered.


More and more, as the last time I played any D&D of any kind recedes further and further, I find I want to play simpler games. Simpler is the wrong word of course. What I want to play are versions with smaller rules. This arguably trades character differentiation (smaller rules don't have room for distinguishing Tieflings from Gnomes (as much as I love Gnomes, and love lovers of Tieflings!)) for my preference for not having to remember every dumb optimization.

And there are lots of options, The Vanilla Game, a dungeon game, my own Fairly Simple d6 Dungeon Game, and--I'm sure--hundreds more.

But the gravity pull of the actual, original Dungeons & Dragons calls and calls, like a lover's voice fires the mountain side. I have never played that game, but I started with a Basic edition, so it's like a ghost haunting the role-playing game play of my whole life.

I wonder if there are any OD&D DMs around here.


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in reply to @smm's post:

Just yesterday, on Wobblies & Wizards, Logar talked with David HK Jackson about some things, including his Normie Generator https://proton31.itch.io/normie-generator, and by a totally different route just today I was introduced to the idea of random advancement https://jrients.blogspot.com/2018/03/random-advancement-preface.html.

These both seem to approach the idea of character differentiation by random tables rather than by skill selection/character build. I don't know anything more than this about either, or even if this is in the area code of what you're thinking about, but they have my brain buzzing to look closer at them.