smuonsneutrino

Black. TTRPGs & Math

  • he/him

designing Lanthorn, a TTRPG about suffering in a dungeon, but with post-PBTA/FITD vibes

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Eternally considering a series of posts called Category Theory Out Of Context

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pfp by @fxfi

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in reply to @vogon's post:

rocket's names are fun but the project also has a clown factor of ~1 so unless you want to maintain it you're probably stuck with Type Hell (axum/tower). With Axum's #[debug_handler] macro the type hell is also slightly less terrible.

Been following a discussion on Mastodon the last couple days where two yes-I've-written-multiple-compilers-why-do-you-ask level Rust engineers have been talking about "Fuses". It turns out there's two separate places in the Rust STD where something uses the term "Fused" because it turns out a fuse is a useful metaphor for what's happening at that point. But the two different "Fused"s in the two different places use the word "Fuse" in a completely different way. And it's possible to use the two fusable-but-not-the-same-fusable types together

Huh, when I look I only see the fused iterators (i.e. forcibly stopped forever after they finish once) which was the only one that came to mind. What’s the other one?

(I guess I can think of fused multiply add but it’s not even called that in the API…)

Ah, not yet finished APIs, that’s why I don’t know them :)

That sounds like the same semantics for fusing to me, it just sounds like they don’t actually want fusing on the unordered futures? I dunno