snazzy

Diaper dragon who likes diapers

Just a friendly dragon that wants you to relax a little. NSFW, 18+. He/Him. Asexual/diapersexual.


I've been GMing tabletop games for years now on a pretty consistent basis (roughly once a week!)

And maaaan I still sometimes feel like absolute dogshit about how I did. Like did I let my players participate enough? Have I put the spotlight on a single character too much? Am I making the game more about the NPCs? Is my combat going too slow? Is there too much combat? Not enough combat?

I fucked up a scene last night where I had to back out and just like redo everything because I totally ruined the pacing of it. That was rough :(


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in reply to @snazzy's post:

Well, pobody’s nerfect! From what I’ve seen of your DMing on stream though you’re very good at it!

I definitely feel on on combat pacing, though. It’s been awhile since I DM’d or GM’d but that always felt like something I was doing wrong.

Sounds like a rough time but hey players, especially long time players, understand stuff happens!

Like bet your players feel like "Woah I wish I would have interacted with that one NPC" or "Gosh I hogged time from the DM big bad speech"

Plus like running a any game without any hiccups is impossible. I bet your players adore your dming style and appreciate how much effort you put into your world and their experience

As so often, I think these sorts of thoughts are actually not a purely bad thing, because at the very least they show your personal ambition and desire to improve, and to actually do your best!

I've been doing work in front of crowds of people for 20+ years and I still get nervous every single time, because I don't want to screw up, and I want to stay at a consistent quality. It's the same with Pen&Paper stuff. The moment you stop worrying might be the moment you stop caring.

Plus, when the entire experience is tied to a complex fixed ruleset, it's virtually impossible to do everything "right" 100% of the time. Don't let technicalities and mechanics get in the way of fun! As the GM, your perception of things is also entirely different from that of your players, and most of the time they won't even notice hiccups or mistakes unless you point them out. Allow yourself to improvise, and embrace the fact that there is no "perfect" session, unless the entire group actively decides to make it one, despite any happy little accidents 🌟

Shadow, this means a ton <3

Thank you so much for writing this out.

I was really just getting in my head about how an interaction I had planned in game ended up going down because I made some poor decisions/timed it wrong. It ended up working out in the end and the session turned out ok. I just wish I had done that part better!

As a DM I feel this, thats why post-game I like to ask my players what they thought of the session or what I can do. This is probably harder with an online game since there is still somewhat of a wall of interaction not being there in person.