snazzy

Diaper dragon who likes diapers

Just a friendly dragon that wants you to relax a little. NSFW, 18+. He/Him. Asexual/diapersexual.


For the longest time, I ran D&D EXCLUSIVELY using the standard rules. If it was in an official book, I was cool with it!

I liked doing this because A) it was less work for me and B) it offered the promise of internal balance. I have heard a lot about people who play in groups where DMs fiddle with stuff and the result, usually, is that the DMs fuck it up and the game becomes wildly unbalanced. Or the DMs basically reveal that they don't understand the system at all by being like "yeah, I think fighters shouldn't get multi-attack, it's unrealistic that you could swing a sword two times in my game with dragons and magic"

But I ran 5e for fucking 7 years. The complaints I had with the system have remained consistent throughout! I like a LOT about the game. But I think it could be better.

So I think I should do it. I'm going to make custom D&D rules. Because I am better than those DMs who fuck it up.

Hubris


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in reply to @snazzy's post:

I'm pretty by-the-book with the rules because I want fair application across all my players. So if I make new rules or modify them, I want to have it written down so it's plain and can be consistently applied.

A lot of my gripes stem from things like long resting being trivially easy in many cases. This isn't realistic and it means that random encounters are completely worthless when traveling, since you'll always have a fresh party for every event. This has been a known problem since the beginning for 5e.

It's stuff that basically needs an overhaul in order to work.

I really like what they did with SW5E where it's not a fundamentally different system, and is mostly just tweaks that recontextualize and use the base mechanics of 5E to do way more interesting things. I decided to play a Scholar with my party of smugglers because there wasn't a smart character, and they had the gambler option. I knew they got an okay mark ability, and I knew they got manuvers, but I didn't put the two and two together of "you get 14 manuvers at level 10," and "You have 8 superiority dice" at first presuming I would be playing a weaker character. I was so wrong, I was so deeply and incredibly wrong.

I have zero diaper rules!

Diapers are a total flavortext thing with no mechanics associated with them! I want my players to be able to play as diapered adventurers!

But rules for diaper/regression stuff would just bog down gameplay. And also, generally it's all detrimental. Like you move slower, you're less stealthy, you're worse in persuasion, etc. I don't want that! I don't want a system where players are mechanically punished for engaging in it.

So it's just kept to roleplay and such! And I'm always open to my players trying to convince NPCs to become diapered too!