
Just a friendly dragon that wants you to relax a little. NSFW, 18+. He/Him. Asexual/diapersexual.
Did something happen/is something cool coming up? :3c
Our group took a couple of months off of D&D to play Righteous Blood, Ruthless Blades. We really enjoyed it but now we're getting back into D&D. I'm going to be running the second half of Rime of the Frostmaiden!
I'm just excited because I have made a lot of small changes to systems and rules in 5e that bugged me. And it's kind of motivated me to be like "hey, any time I'm not having a good time with the rules, I can change it"
How is RBRB? I have friends who want to play a martial arts game, but aren't as impressed by Gubat Banwa as I am, and I'm always weary of (especially china/japan flavoured) martial arts RPG's because they tend to be tacky, orientalist, and/or otherwise not very well designed.
It is REALLY fun. REALLY REALLY fun.
It follows a simple Roll to Hit/Roll to Wound method for combat. This allows for enough variety in descriptions without bogging the speed of combat down too much. It's very theater of the mind. I used images of locations rather than battlemaps since combat is far more descriptive than tactical.
It's more weapons martial arts rather than hand-to-hand martial arts, although there's a couple of hand-to-hand fighting styles.
The only downside, IMO, is that the two official adventures released for it are just.... not good. They're trying to be these like Gu Long-style hyper-complicated plots. But the problem is that those convoluted plots keep moving in movies/books regardless of whether you understand everything. At the table, the players all have to get what the fuck is happening before they feel comfortable making decisions. The short adventures I made myself were more straightforward and the feedback was more positive.
The first adventure (included in the rulebook) is fine. It's not good, but it's fine. But the second adventure needs HEAVY modification. It's WAY too convoluted and confusing when run as-written.
I have the updates here.
Essentially I codified my resting system, added the BG3 weapon actions, codified the variant skill/attribute rules (they were always allowed at my table but by writing them down I'm saying "USE THEM"), and started making changes/additions to martial classes.