27 years old, white, 3D modeler. [18+ ONLY]

posts from @sockpuppetkingdom tagged #3d modeling

also:

Tried to find a Marvelous Designer alternative for Linux. The outfits on my recent commissions are all based off of MD cloth sims, so when I found the software was Windows-exclusive, I knew I had to find an alternative. Sadly, it seems like literally every popular cloth sim software actively being developed is win/mac only right now, compatibility layers hate them, and the handful of non-blender FOSS attempts i've come across have been dead for over a decade. I guess other people can look if they want, but I have looked through several pages of search results to find nothing. From what I've seen, the options currently are:

  • Blender addons that just add presets and QoL improvements on top of blender's cloth solver (which is so slow that anything close to a sculpt-ready polycount takes at LEAST 5 seconds per frame). Currently the most polished and MD-like workflow comes from combining two paid addons: Garment Tool and Simply Cloth Pro. This is what I'm currently using.

  • Houdini Vellum, which seems extremely powerful and fast once you learn it, but going this route would also involve me both having to learn Houdini and pay for the license (no I'm not going to pirate software I use for commissions).

While GT+SCP works as well as it can considering Blender's limitations, the agonizingly slow cloth solver makes it almost unbearable. Guess I'll pull the trigger on Houdini because I want to touch windows as little as possible, it's highly unlikely Blender's physics will get another rewrite anytime soon, and the amount of time saved would probably end up saving me money in the long run. C'est la vie