sofia-drawsmore

31/Trans/NSFW Furry Artist

Hey! I'm Sofia. I love drawing almost as much as I love breathing air. No!! I love it MORE!!


Read SLIME QUEST!


I also run the account @dragondotjpeg !
I also also illustrate @cosmic-drift!
Private is @altchoo


Discord
sofia_drawsmore
Email
sofiadrawsmore@gmail.com
Sofia Dot Com!!!! My Own Persoanel WebZone!!!!
sofiadrawsmore.neocities.org/
Piczel - I stream art!
piczel.tv/watch/sofia_drawsmore
You must log in to comment.

in reply to @spiders's post:

I've wondered about that. The abstractions of Euclidean geometry don't exist in the world we actually see, so it seems perfectly reasonable to learn a different set of geometric assumptions and apply them to the physical objects around us. Could we look at a sheet of paper and see, not an approximation of a Euclidean plane, but an approximate hyperbolic surface? I'm sure the answer is "yes" and there's mathy people who can do it, but we're not among them

sometimes people embed 2D hyperbolic space into 3D real life space using crochet, it comes out looking like a wibbly wobbly shape because hyperbolic space has too much space per space to be flat in euclidean geometry

Is there a term for the video game version of "non-euclidean" that you have in games like Antichamber, where spaces are connected in ways that shouldn't be possible in euclidean space but space is still locally euclidean?