softchassis

Purpose-built for wrong

thousands are sailing
the same self the only self

self willed the peril of a thousand fates

a line of infinite ends finite finishing
the one remains oblique and pure

arching to the single point of
consciousness

find yourself
starting back


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Blood Omen 2 finished.

The most impressive thing throughout was the level design, easily. The levels were sprawling and varied and did some surprising things, especially late game, but I never felt lost or misdirected. A lot of care was put into them, and the magic circuit puzzles kept iterating as the game went on. There were also lots of puzzles which made good use of the vampire powers in fun ways. The targeted long jump was always fun to use, as was controlling enemy humans to open doors.

However, the combat started out just passable and got worse the longer the game went. The short version is, every enemy has three kinds of attacks--a multi-hit combo, a guard breaker, and an unblockable which you have to sidestep. While in a neutral stance, the enemy will choose one of these three things to do, usually starting with the combo, after which they have a chance to return to neutral stance or do one of the other two attacks. This is fine for a while, but eventually the unblockable attacks come out so quickly and do so much damage that you just have to assume they're going to do it and dodge. The way combat begins to play out is that you just block attacks to fill up your rage bar and then cast either berserk or immolate on the enemy and never attack them directly. This has the knock-on effect of making every combat encounter that you can't stealth kill with mist form take forever.

Thankfully, the frustrating combat doesn't extend to the boss encounters, which, surprisingly, are all puzzle bosses. There are a few bosses you just attack directly, but most of them involve tricking them into damaging themselves, or using a vampire power on them in some way. The bosses were actually fun, and would've been better with a better control scheme, of course.

As for the rest of it, the story was basically just explaining more about the ancient war between the vampires and the Hylden, which Raziel seems to have welcomed into the timeline of Nosgoth via the time paradox he causes at the end of Soul Reaver 2. So that's interesting. The events of Blood Omen 2 actually are important to experience. The music was fine but definitely not as good as the other games' music, even the first Blood Omen. Just kinda there. Still dynamic, at least. The Hylden City has the best music. The environments all looked great but the character models were mushy and blobby, their level of detail not even on the level of say, Morrowind.

Overall the game was simply Fine. Probably would've been better had they retrofitted one of the Soul Reaver engines instead of making something new.


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