INTRODUCING: Beep Bap the Beep Boop, David Get Keen, and guest starring PROJECT 32X DEMO
BEEP BAP THE BEEP BOOP

The robots of GOOD PEOPLE INC. have gone haywire and have started attacking innocent people! Meanwhile, a little toy robot is discarded in a scrap yard and promptly struck by lightning, bringing it to life.

BEEP BAP THE BEEP BOOP is a 3D platformer with some sword-and-shield combat. Using things such as pipes for swords and trash can lids for shields, it's up to BEEP BAP to destroy the GOOD PEOPLE INC robots before they cause any more mayhem.

This game is a cute little adventure reminiscent of that game you played once on your friend's Nintendo 64 and then never saw again but also never forgot about. It's light and funny and very cute, and it looks pretty good too.

It feels pretty good to play, and even features a parry if you hold up your shield just as an enemy attack lands. Beep Bap gains new abilities as you gain "IQ", symbolized by collecting glowing lightbulbs. It seems like it'll try to stay fresh!
DAVID GET KEEN

DAVID GET KEEN is a speedy momentum-based 3D platformer featuring a cool kid who wears his jacket like a cape who can run really fast, double jump and air dash.

With a VHS filter and a lo-fi kids' comix look, I was immediately endeared by this game and its colorful cast of misfits who seem straight out of Beano.

The game itself is a real looker, featuring cool low-poly environments with a sharp, angular style, with hand-keyed 3D animation and lots of kid-comic flair, like hand drawn sound effect bubble letters that pop out when you press switches.

There's lots of cool tricks you can do to gain speed and most importantly momentum, which allows you to soar over platforming challenges you would otherwise have to carefully time your jumps around. It doesn't take much effort to go blisteringly fast--though the game is compatible with controllers, it recommends you use a mouse and keyboard to make quick, sharp turns.

This game is oozing with confidence and style. It is entirely unashamed in what it's doing, and it's doing it well.

This demo was short and sweet but it was a blast, and there's something really great happening under the hood here. I'm keeping a KEEN eye on this one.

PROJECT 32X DEMO

Even before the advent of the Sega Saturn, the folks at Sega Technical Institute were hard at work trying to figure out a way to get Sonic the Hedgehog in 3D. Before the failed attempt known as Sonic X-Treme came to be, there were mock-ups demonstrating how a Sonic might look in 3D on the Sega 32X, such as one infamous video on which this playable demo, made in Blender, seems to be based.

To be blunt, it's not very fun to play, but it is interesting to see in motion if you've ever ravenously gobbled up information about Sonic Mars and Sonic X-Treme.

It certainly looks the part! While the Sonic Mars animated mockup featured some more robust movement and animation, for a demo, this feels pretty authentic. I'm interested to see how much the developer plans to embellish and expand upon the limited information out there about Sonic Mars, if they plan to turn this into a full game.
