INTRODUCING A TRIPLE TRIAD OF HOMEBREW BY NAMES OF Dotty, Gunburst, and guest starring Sonic Adventure DS Demo 2
DOTTY

Dotty is a cute Mega-Man inspired game, starring a rosy maple moth named Dotty. Mean mushroom creatures are on the attack in this one level demo, and it's up to wall-jumping, hover-jumping, pea-shooting Dotty to stop them.

It's a short demo, but it's a highly competent game made in GB Studio. In addition to just jumping and shooting, Dotty can hover when you hold the jump button, and Dotty can also wall kick like in Mega Man X.

It has a cute little character and a great presentation. Although the demo features one level, there's a few little surprises you can find too.

SONIC ADVENTURE DS DEMO 2

Here's a quick one. A homebrew remake of the first segment of Sonic Adventure's first level, Emerald Coast, on the DS. There's a PC OpenGL port, but I wanted to see how it ran on MelonDS.

It runs at a very stable framerate, even when you use the included moon jump to see the level from angles you normally wouldn't see. Cool!

GUNBURST

Here's a cool game that I wanted to love, but ultimately found too frustrating. Seemingly taking cues from Alien Soldier and Gunstar Heroes, Gunburst is to be a run-n-gun game with cool boss fights and an interesting gimmick.

You can NOT harm the bosses directly with your gun; however, shooting them builds up a BURST meter, that you spend when it's full to do a damaging, rapid-hit dash.

The lone encounter of the demo is against a huge boss, animated with individual moving segments, much like the games it's inspired by. It's very cool and impressively animated, however...

...despite the cool presentation, I simply found the game to be too hard. Your character walks around very slowly while the boss's projectiles and physical attacks come out faster than you can really run from them. Dodging them while shooting and building up the burst meter was simply too much for me. The closest I came to victory was getting the boss down to maybe one more hit with the BURST attack, but you have to build the BURST meter to full before you can use it again. The game simply demands a level of precision that even Alien Soldier didn't.

It's really cool, but unless the finished product demands less nailbiting perfection, I think I'll have to admire it from afar.
