DONO'S TALE as DONO'S TALE
LOUNY BALLOONY as LOUNY BALLOONY
PANGOLIN CASSOWARY as PANGOLIN CASSOWARY
DONO'S TALE

Dono's Tale is a cute, highly polished platformer taking inspiration from Yoshi's Island, starring a cute, rotund blue dinosaur. You don't have a baby to cart around and no eggs to throw, but there's plenty of Yoshi's Island's primary verbs here, along with a highly similar cute art direction.

Something that sets Dono's Tale apart is its rotation of abilities. Pressing the shoulder buttons and triggers swaps between three different attacks (weak fireballs, a powerful claw swipe, and a turtle shell shield) as well as three different movement augmentations (wings, climbing paws, and electric dashes). Dono's Tale seems primed to have some easygoing platforming mixed in with some tight, difficult challenges. To wit, the title screen offered a "kaizo" mode, which for now just redirected to a sadly unsuccessful kickstarter. Still, that didn't seem to discourage the developers of Dono's Tale--they seem to be proceeding full speed ahead with development anyway! What's already here is cute and fun, and I really enjoyed the music in this one too.

LOUNY BALLOONY

Louny Balloony takes the concept from Balloon Fight's "Balloon Trip" mode and the Gameboy Game "Balloon Kid" and expands upon it, creating a fun and challenging spin on the ideas. Protect your balloons to stay aloft and collect necessary feathers from birds and treasure chests to fly about and even spend them to dash horizontally.

Along the way, purple-clad enemies will attempt to pop your balloons and rob you of your feathers! Dash into them to stun them and then pop their balloons--or aim right for their balloons right away if you're skilled! There are even bosses to fight.

You can only hold 30 feathers at a time; any additional feathers get added to an additional feather bank, which you can spend upon getting a game over for additional help.

I was a big fan of this game's industrial revolution setting and it's great Sega Mega Drive sounds and music. A great take on the Balloon Kid formula.
PANGOLIN CASSOWARY

Now here's an interesting idea for a game. Pangolin Cassowary is what I can only describe as a mix between Banjo Kazooie and Kirby's Dream Course. It's an odd combination but it actually works really well, and I had a great time with this one even though my fun got cut short by a softlock bug.

You control a blue cassowary with a pangolin companion. You can't jump, but you can angle where you want to kick your pangolin friend. After kicking the pangolin, it will roll until it comes to a stop, upon which the cassowary flies over to collect the pangolin.

It's a bit like Glover in a way, but with more manageable controls. The level I played in the demo tasks you with finding a buss pas on the level's tallest building, though there's optional tasks to complete along the way.

There was even an optional challenge area that limits the number of times you can kick the pangolin, however I fell off the level and after mashing on the kick button, my position was never reset back to the play area.

Despite this, though, I really love the concept of this game and I look forward to seeing it polished and complete.
