i guess one downside of making a lot of a video game be part of one or more Progression Systems is that it kinda incentivises only doing things that are part of those progression systems.

it's even worse when there's something fun gated behind that progression and getting to that point in profession is your main goal in playing. it's like, making a game where you burn yourself out doing the frustrating chores so when you could finally have fun you really just wanna quit


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