softtummybitch

SIGNAL LOCK. TRANSMISSION FOLLOWS:

[🔞]

 






 

//--INTERCEPT
◥ THANK YOU FOR SO MUCH ◤
◥ SEE YOU ELSEWHERE ◤
◥ DO STAY IN TOUCH ◤

 

◥ NOWHERE ELSE WILL BE ◤
◥ QUITE LIKE HERE, NO ◤
◥ NEVER EVEN CLOSE ◤
◥ THANKS FOR THIS HOME ◤
◥ WHILE WE FOUND OURS ◤
◥ DO STAY IN TOUCH ◤
◥ PLEASE ◤

 

◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ KEEP YOUR FLAME LIT! ◤
◥ WITH KIND REGARDS, ◤
◥ BLAZING WARMTH, ◤
◥ CHROMATIC FIRE; ◤
◥ ASE, KATE, OP, IVY. ◤
­◥💚­💚­💚­💚◤
//--END

 







 
­◥💚­💚­💚­💚◤
◥ RADIANT FLAME ◤

◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤
//
TRANS GIRL//
AND IMPORTANTLY, CREATURE//
//
MANCHESTER UK//
//
DIGITAL ART OF MANY FLAVOURS//
LEVEL DESIGNER [HIRE US!]//
//
PLURAL SYSTEM//
FOUR ANIMALS IN A//
STYLISH TRENCHCOAT//
//
◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤

◥ LOVE A GOOD FIRE MOTIF ◤

                    
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GET READY!

 







TRANSMISSION ENDS.


introdile
@introdile

the kobolds were mostly built off of sprite sheets cause that was the laziest way to do it, but it's such a pain to add new parts to them since id have to manually adjust a bunch of variables to account for the new part. it's also a bit unwieldy if i wanted to add new patterns to existing parts, since that'd bloat the singular part list and i wouldn't be able to organize it without breaking people's already saved kobolds every time i added new parts

so i spent tonight making a part manager system, that'll automatically read the folders of each part, figure out how many base shapes it has, and how many patterns it has in each shape. it will break old saved kobolds, but since the current upload has a pretty tame amount of parts, it'll be easy to make something that'll update old version kobolds to this new system! i can also plug it into the create a kobold ui so it'll update everything it needs to instead of me having to do that manually too

but the one problem, though... is now i have to do the tedious work of separating all the sprite sheets into individual files...


introdile
@introdile

stayed up way too late to get the new parts system fully implemented, now the ui looks like this
i had to do some finagling to get everything all fit together, and a lot of very tedious programming lol

but now i can go hard on my big list of new part/pattern ideas!!
i drew up a bunch of new eyes yesterday that im very excited to get in... i just need to do their expressions


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