softtummybitch

SIGNAL LOCK. TRANSMISSION FOLLOWS:

[🔞]

 






 

//--INTERCEPT
◥ THANK YOU FOR SO MUCH ◤
◥ SEE YOU ELSEWHERE ◤
◥ DO STAY IN TOUCH ◤

 

◥ NOWHERE ELSE WILL BE ◤
◥ QUITE LIKE HERE, NO ◤
◥ NEVER EVEN CLOSE ◤
◥ THANKS FOR THIS HOME ◤
◥ WHILE WE FOUND OURS ◤
◥ DO STAY IN TOUCH ◤
◥ PLEASE ◤

 

◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ WE LOVE YOU ◤
◥ KEEP YOUR FLAME LIT! ◤
◥ WITH KIND REGARDS, ◤
◥ BLAZING WARMTH, ◤
◥ CHROMATIC FIRE; ◤
◥ ASE, KATE, OP, IVY. ◤
­◥💚­💚­💚­💚◤
//--END

 







 
­◥💚­💚­💚­💚◤
◥ RADIANT FLAME ◤

◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤
//
TRANS GIRL//
AND IMPORTANTLY, CREATURE//
//
MANCHESTER UK//
//
DIGITAL ART OF MANY FLAVOURS//
LEVEL DESIGNER [HIRE US!]//
//
PLURAL SYSTEM//
FOUR ANIMALS IN A//
STYLISH TRENCHCOAT//
//
◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤ ◢◤

◥ LOVE A GOOD FIRE MOTIF ◤

                    
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GET READY!

 







TRANSMISSION ENDS.


xkeeper
@xkeeper

skeuomorphism is often seen as making interface versions of things match their real life counterparts, but it's more than just that.

consider a sheet of paper on a desk; you can switch out any kind of paper, any shape, any lines or grids or colors, and one thing remains constant: there's depth. the paper is not perfectly flush against the desk. there is a gentle rise, a soft shadow, a shape. even white paper on a white table will still stand out, just a little.

here? there is nothing. it is a completely flat wasteland. do you know where the textbox bounds begin and end? it's impossible. the "create a text post" may as well be part of the post, were it not for the fact that centering is apparently impossible.

i loathe modern design. i loathe this kind of "absolutist minimalism".

the greatest thing computer interfaces ever developed was depth, and every single fucking idiot has made it their holy mission to eliminate it.


bytebat
@bytebat

Material Design™ is widely loathed (and rightfully so) for making every android app look the same shade of boring, but it did get one thing right, which was the use of drop shadows to convey "elevation" and separate elements along the z-axis, sort of (gasp, skeuomorphism...!)

p.s.: as i was getting the above animations for this post, i saw that they Updated material design to version 3, which totally ditches elevation and makes things much muddier and harder to parse. i found this very funny bit in the V2 spec:

this is a guideline showing why the shit recommended in the shiny new version 3 is less clear. lol. lmao.


xkeeper
@xkeeper
<internet> so how does your design team work, goog?

<google> it collects data about best practices, then disregards them and drives into walls


You must log in to comment.

in reply to @xkeeper's post:

in a world in which one of the primary input methods is touch, which does not have a cursor or indicator, relying on the user randomly clicking and praying that the arrow turns into something else is absurd

it is so awful

in reply to @bytebat's post:

part of the problem is that people take these design systems and follow them to the letter, instead of, you know... designing anything. bootstrap was designed to be literally copy-pasted into a project, and so it was, many many times, with zero customization. that doesn't mean bootstrap isn't useful, it means bootstrap gets used by a lot of lazy people, which destroyed its reputation

so????? like, okay, i agree with you on material design (only because it didn't have nearly all of these benefits like i'm about to say) but

maybe this is an incredibly hot take, but with bootstrap? that was GREAT. okay, it sucked that everyone's website stopped being unique gorgeous little snowflakes with dancing baby gifs. on the other hand, EVERY SINGLE WEBSITE FOR NON TECH COMPANIES SUDDENLY WORKED. reliable navigation??? working responsive design?? not tables for layout??? hell, carousels that didn't use activex or flash or...... bootstrap was a fucking gift.

i hadn't thought about it as like... an accessibility tool for making a functional website. for a Company Website where looking pretty or being unique is secondary to functionality, i see how it's a useful, known-good system to work with.

I was trying to find examples of what version 3 looks like and they definitely still have elevation as a core concept, it just provides methods besides shadows for conveying elevation. Specifically, a linear color gradient.

i might have been too quick to jump to conclusions then. i just saw this and like, why one of these is clearer and causes me less eyestrain and it's the one on the left. i checked the contrast ratio for accessibility and it's 1.09 to 1. and that's apparently 3 levels of difference?? why is this the example you would show for why you should do it this way??

Anybody know what Matias Duarte is doing these days? He did great work at Palm, I'm still sad that Mochi design for webOS never really saw the light of day, and then he went to Google and helped dig Android out of the 2.x era, Honeycomb was interesting but a bit of a miss but Ice Cream Sandwich was great, and kinda led smoothly into Material if you ask me...and then I swear I don't see his influence in almost anything since. Is he still at Google?

in reply to @xkeeper's post:

Oh this is glorious in how incomprehensibly awful it is. You know, back before everyone was expected to carry touchscreens around with them, we designed UI elements that actually looked like physical, touchable controls. Just the most incomprehensible design switchover in possibly all of history...now that we can touch stuff, why the fuck would you want it to look like something it makes sense to touch?

i didn't know ppl hated material design... maybe i just don't care about unique mobile app aesthetics. most of my apps are tools where i try to do operations and move between pages as fast as possible. i've only ever griped about lack of functionality.
that borderless bs is unforgivable though, you're right