i am complaining about cities skylines 2
had the chance to try out cities skylines 2 on a friend's machine and im gonna be real the road building is shockingly nonfunctional. the moment you attempt anything even slightly unusual or tightly-wound, it becomes entirely unusable.
- support beams are an obstacle. i understand that, yknow, shit shouldn't float, but they don't try to adjust in any way around what you build. once a support is there, it's There. you're fucked.
- when a highway goes low enough, it does a dirt-and-retaining-wall support. there's no choice in this. a segment that fits over another road might not be able to slope down at all, because the game tries to turn its support beam into a huge brick.
- building a road segment affects the spline behind it. this isn't exempt from checks, so you can build a road that, infuriatingly, cannot be extended because the extra segment after now causes it to fail gradient or clearance checks. building then demolishing pieces might irreversibly fuck over the previous piece if what you were building was tight enough.
- there is no circle tool, and building four 90' curves without some kind of + shape temporary 'scaffold' roads does not give a perfect circle, because of how road nodes work.
- you can't stack highways even though the stacking supports look totally fine when you attempt to
- while defining a curve point, the building preview shows merging even though the tool won't build a road on that click
- while attempting merging, there's no visualisation of the tool's target height, which can make it frustrating to figure out where it's trying to snap to
- the game seems to have lost some segment highlighting in favour of showing the road nodes, making it harder to figure out what's going on and where a node might belong
- toggle snap on. toggle snap off. toggle snap on. toggle snap off. my cursor isn't even close. i'm not pointing there. oh my god. stop. fuck
sure, i expect some resistance and fiddling when doing something on the sillier side-- i've made my fair share of insane spaghetti balls in parkitect-- but i didn't expect it to completely fall apart in such a dramatic way, and worse than in the first game. c:s2 was vaguely on my radar before, and now it for sure isn't. the part of the game people are arguably going to be spending the most time with is ux sandpaper. this is the kind of thing that'd make me try my luck with a steam refund beyond the 2hr window. ough.

