• they/them

Ace/aro, lolita fashion, board games, solarpunk. Partner of @StarDustNeon


Thought I'd have to retire from fighting games because of chronic pain in my hands.

Started playing Street Fighter 6 on a whim and everything about that game goes against my natural execution instincts foe the better.

Because the game is largely link based, I have to be precise. It forces me to press less buttons between blockstrings/combos. The OSes are also a lot less execution-heavy as some of the other games I've played too.

I went with Luke as my first character because of having a chain combo (5LP, 5MP, 5HP) so I can do anime game hit confirms. I've started going away from that sequence, but for a general knee jerk "oh crud gotta punish" punish, having a chain combo is so nice.

Sandblast is a lovely projectile as well. Luke is fun.

This game feels like a second chance for being able to play fighting games. I'm learning the game really slow, (I've only had 3 sessions and made it to Plat 3, I've got a long way to go.) but enjoying every aspect of it.


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in reply to @solararray's post:

Genuinely curious, do you think modern mode would be helpful for you? It's cited a lot as helping lower the execution barrier and helping people enjoy the game who otherwise couldn't, so I'd be interested to hear if it works/falls short for you

Oh hi! Thanks for the question. :D

So I've been playing FGs for a long time, like MVC1 was my first fighting game, I was a tournament demon during the Rev 2 days at my local etc.

What makes my hands hurt in fighting games isn't so much the motions by themselves, but the speed required to hit stuff like this...

https://www.youtube.com/watch?v=3wEPIaFS6rU

...every time I want land a hit. Doing a 15ish second string of inputs over and over again is brutal on my hands.

I also play on an ergonomic arcade stick, and modern controls seem to be made entirely with pad in mind. (having to hold down a button to get auto combo is really annoying to me personally.)

But for everyone else/I totally see modern as a success. It looks like you can get to the highest level play with it, so it seems like a design success.