"I want to be a human being, not a human doing. I couldn't keep that pace up if I tried" -Scatman's World. jonny. they/them. Bisexual Bigender. 26. Artist, writer, gamedev, nature lover, ttrpg opinion haver


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@daily-indie-ttrpgs

LOCUS

Locus is a D6 horror system about your past coming back to haunt you. It uses a card system to represent the weight of a character’s actions on their conscious. Players select a “haunt” at character creation, an event from their character’s past where they did something awful, which will be the crux for how cards interact with their character as well as how they can get rid of cards. It’s most important draw is the monsters, which are physical manifestations of the player’s haunts, handcrafted entities which are designed with the specific intent of being as soul-crushing as humanly possible.


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