• they/them

actor/improviser, writer & essayist, urban planner, computer scientist, amateur media scholar, Chicago lover, tupperware container for multitudes, #1 fleabag fan

it was an honor to be here, cohost <3


twitch (a couple streams a month)
www.twitch.tv/meau_tender

romanhyacinths
@romanhyacinths

A friend and I very recently made a Discord server for game devs, creatives, and gamers to discuss & actively collaborate on games that intersect with and/or challenge Christian themes and theology. Anyone who wants to engage in these topics in good faith is very welcome, regardless of their religious background. Some info below:

  • We're both avid game jammers in different disciplines and love the collaboration that those events encourage; we're hoping this server can share some of that spirit!
  • I've worked as community manager professionally and have over four years of experience moderating Discord servers specifically (ranging in size from 50-5,000+ members); you can expect thoughtful, skilled server management.
  • Feel free to join here: https://discord.gg/v7zfHs2A6E

As a bit of context, I grew up in an evangelical Christian household but rejected the faith in high school after coming out as queer and experiencing a lot of prejudice and hypocrisy in the church. It's only been over the past five months, after nearly seven years away from any sort of faith system, that I've been exploring how I want to engage in faith.

As I've been exploring, I've started to have the desire to see more games that explore faith (Christian or otherwise) critically, personally, and accessibly. It's interesting to me that the majority of the world is religious, and yet games tend to be such a secular form of media — probably in large part because of how unusually secularized the Western world is.

Feel free to reach out with any questions!



(spoiler free, i think)

this game is good. really digging how the different mechanics dovetail and incentivize you to actually use everything you've got; in the original i was alllways neglecting things like cast and god gauge. feels like there are just more choices that are interesting across the board (lack of which was one of my main complaints about Hades I) so really glad to see that!

biggest thing that's really holding me back is the movement system still just feels... so clunky to me. it's got so many stops and starts with the way dashing works, and i hate that you can't dash cancel your attacks. and i'm ALWAYS getting caught/stuck on the architecture of the levels, as they're sometimes hard to parse on a sight read. also, some of the omega moves seem impossible to aim??? do most people just play Hades with mouse and keyboard?? idk, i'm guessing some of this is something that'll improve slightly as i progress through the skills (already unlocked higher sprint speed, which has helped a little) but this stuff was a major gripe for me with the original and i can't help but feel that it's ME who's, like, playing it wrong, ya know?

everyone is super hot. every single character knocked it out of the park. i love the new portrait style where you can actually see more of the figure. voice lines in general are great though there remain a few performances that are noticeably bad (sorry, Nemesis... i am looking at you)

all in all having a very good time with it so far, we'll see how long i stick with it!