it kind of bothers me when games describe themselves as being "non euclidean" because of rooms bigger on the inside, looped space and other such "impossible geometry" which is in fact totally euclidean
it's not because i'm pedantic about it, but rather because actual non euclidian geometry is so much more bizarre, and the misuse of the word "noneuclidian" to mean "like portal or antichamber" actively limits people's imaginations about what's possible in a game and makes people misunderstand that word in a pretty fundamental way
