spiders

daydreams, imaginary friends

traitorous fifth column secret fae here to tear apart the human world floorboard by floorboard with my teeth

we are always learning things about the world, and so excited to share them with you

see @iliana for our good posts


it kind of bothers me when games describe themselves as being "non euclidean" because of rooms bigger on the inside, looped space and other such "impossible geometry" which is in fact totally euclidean

it's not because i'm pedantic about it, but rather because actual non euclidian geometry is so much more bizarre, and the misuse of the word "noneuclidian" to mean "like portal or antichamber" actively limits people's imaginations about what's possible in a game and makes people misunderstand that word in a pretty fundamental way


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in reply to @spiders's post:

what spiders means is that basically, these kinds of rooms tend to mess with the topology of a space, and there are clear places where cuts are made, but overall, the space pretty much acts the same.

in the "non euclidean geometries" mathematicians talk about, there's not just specific places where things are weird, where things are cut and glued together, and where everything else basically acts like euclidean geometry. in these geometries basic facts like "how do you get from A to B the fastest" differ, in every inch of them; and thus everything else, like area and angle, will vary too.

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