"Game Crediting decisions involve defining how the studio thinks about roles versus titles, who is in them, the data collection, and then update the workflows. And that's without addressing the technical implementation, which requires bespoke engine work and engineering dev time. When there's already a devaluation of game credits, the argument to secure engineering resources to build a sustainable, updatable credits system becomes difficult without significant alignment and leadership buy-in."
There's an entire world of game developers whose body of work remains anonymous: people whose projects were canceled under NDA or, perhaps just as commonly, those who are not given proper credit because they left the studio before the game's completion. Some face a lack of recognition due to the nature of their role, subject to the priorities of the intermediary companies who do not negotiate attribution as part of the contract. In this feature, news editor Chris Kerr speaks to several developers affected by the industry's poor-to-nonexistent crediting policies and hears not only why it needs to change but how we can fix it.
Read all about it over at Game Developer.