man i wanna enjoy signalis. it looks like there's a really fucking good story in there and i want to see it play out. i just can't have a good time with the game though. the combat ruins it for me. i feel like it's just there to get in the way of my progression, to go "oops haha there no more ammo left guess you're fucked!!!" when all i want to do is explore the map and progress through the story. it completely ruins what looks like such a good fucking game, and im really sad about that.
here's the issue though - i'm well aware that this is just a me thing. i get the point of the combat, i get that's it's supposed to be like that. it's supposed to be a part of the game's experience. it's just that i hate that sort of experience in games. i'm the sort of person who plays minecraft in peaceful mode, or factorio with biters disabled. my favourite games are usually sandbox/puzzle games, with the occasional turn-based rpg thrown in there (mystery dungeon my beloved). i just really don't like real time combat. it doesn't vibe with my brain. and it sucks when i see a game that looks like it would be really interesting that features it, because i know that no matter how good it is, im just not gonna enjoy playing it, and i likely won't finish it.
maybe i can just settle for watching a video playthrough of signalis.