srxl

fox on the internet

23 / none gender with left girl / straya mate

shitposting and weirdo computer nerd stuff, but mostly shitpostiing


ℹ️ This user can say it.
⚠️ This user will never forget this place.

last.fm recently played for srxl_


webbed site
srxl.me/
website league
@ruby@isincredibly.gay (instance: https://posting.isincredibly.gay/)
is it over?
no
when will it be over?
when we let ourselves forget
i don't want to forget.
i will never forget
are you still here?
always
will you leave?
never
i loved this place.
and i loved you too
goodbye.
and hello, to our new homes

posts from @srxl tagged #Signalis

also:

man i wanna enjoy signalis. it looks like there's a really fucking good story in there and i want to see it play out. i just can't have a good time with the game though. the combat ruins it for me. i feel like it's just there to get in the way of my progression, to go "oops haha there no more ammo left guess you're fucked!!!" when all i want to do is explore the map and progress through the story. it completely ruins what looks like such a good fucking game, and im really sad about that.

here's the issue though - i'm well aware that this is just a me thing. i get the point of the combat, i get that's it's supposed to be like that. it's supposed to be a part of the game's experience. it's just that i hate that sort of experience in games. i'm the sort of person who plays minecraft in peaceful mode, or factorio with biters disabled. my favourite games are usually sandbox/puzzle games, with the occasional turn-based rpg thrown in there (mystery dungeon my beloved). i just really don't like real time combat. it doesn't vibe with my brain. and it sucks when i see a game that looks like it would be really interesting that features it, because i know that no matter how good it is, im just not gonna enjoy playing it, and i likely won't finish it.

maybe i can just settle for watching a video playthrough of signalis.