stardustreverie

What You Get When the Stars Collide

21yo plural autism, trans girl, professional internet weirdo, late blooming theater kid, video editor, occasional musicker, voice actress in progress, still learning about stuff
emily subsystem will probably be main posters

๐Ÿ - goatmily / emily delta
๐Ÿ - catmily / emily tau
๐Ÿช - omicron(?)

๐Ÿ’œ - josie/piece (@pieceofjosie)
๐Ÿฆ‹ - alex
๐Ÿ”† - soleil
๐Ÿช„ - marisa (@marisakirisame)
๐Ÿ–ฅ๏ธ - EMI (@exe-cute-able)
and many more...


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@stardust.reverie

charlenemaximum
@charlenemaximum

as disinterested as i am in video game discourse right now, i have a proposal that i might write sometime soon... the central point of it would essentially boil down to:

"does 'i'll probably never play this again' or 'i'll probably only play this once' necessarily have to be a negative?"

here's the cliffnotes of this idea. maybe i'll do a video or a longer post later.

does it have to be a bad thing to have an experience that you'll sit down, experience once, have it be affecting to you and resonate in some way, without any compulsion to play it a second time?

i think games like "walking simulators", or linear storylines, or games where the "game action" is highly simple and the focus is meant to be on the world, or the message. obviously, these games will not hit with you if you are a Gaming Enthusiast, or a Person Who Uses The Word "Gameplay", or someone who has a very specific vision for what a "game" is meant to be to you. but much like a great album you rarely listen to again, or a great movie you watch once, i think it's OK to play a game that just spends a couple hours, shows you some stuff, and then you're out and can move on with your life. i don't really necessarily think a game is "lesser" if it does not have a "game action loop", or high replayability, or even if it's essentially a straight line where "game action" is more of a suggestion.

and in fact, some of the most powerful art you can experience is art that you will experience once.


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in reply to @charlenemaximum's post:

Even with a lot of games with branching narratives/multiple endings where it feels like the "point" is to do multiple playthroughs, I often find myself only playing once. I Was A Teenage Space Colonist, for example. Great game! Lots of different paths & endings! But I played it once, had a great time, and got My Ending - which I was happy with! I don't need to play it again, because that's how it happened for me - playing again would taint that feeling of authenticity & throw into relief the artificiality of the whole premise!