stardustreverie

What You Get When the Stars Collide

21yo plural autism, trans girl, professional internet weirdo, late blooming theater kid, video editor, occasional musicker, voice actress in progress, still learning about stuff
emily subsystem will probably be main posters

🐐 - goatmily / emily delta
🍁 - catmily / emily tau
🪐 - omicron(?)

💜 - josie/piece (@pieceofjosie)
🦋 - alex
🔆 - soleil
🪄 - marisa (@marisakirisame)
🖥️ - EMI (@exe-cute-able)
and many more...


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@stardust.reverie
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in reply to @stardustreverie's post:

I'm not a good programmer, but I tried using both. C# is definitely more fiddly with Godot, but not nearly as intimidating as I thought. They're pretty similar with GDScript for basic uses, aside from curly braces vs tabs, and some different keywords.

C# is premature optimization for the most part, in Godot. GDscript is designed to be fast to write and is well optimized.

But as for whether you want to write C# honestly it's not nearly as hard as you're making it out to be. Once you learn one object oriented imperative language you've learned them all beyond orthographic differences and a few keywords. They fundamentally work basically the same and have a lot of the same grammatical structure.

I would say given what i know you're doing to focus C# for ss14 and GDscript for Godot until you have a reason to use C# in Godot.