I'm not particularly fond of the "Tyrant GM," the idea that the GM should be invested with total social and fictional authority and the same should be denied to every other player at the table. I love this post that really digs into how D&D built this up over time and how this can lead into some really nasty dynamics if the table doesn't catch itself, and I'm glad that a lot of recent games are more conscious about distributing authority around the whole table instead of putting it all on the GM. go play Wanderhome it's in a $10 bundle as I'm typing this.
But,
