stosb

wearer of programming socks

  • she/her

mid 20s | bisexual | programmer | european


profile pic: a picrew by Shirazu Yomi
picrew.me/en/image_maker/207297
i use arch btw
xenia the linux fox -> 🦊🏳️‍⚧️
the moon
🌙

prof-badvibes
@prof-badvibes

what sony did to littlebigplanet is deeply deeply fucking evil. even from the outside looking in, as someone who couldn't ever get into it, i'm appalled. it makes even owning any of their products feel dirty to me


prof-badvibes
@prof-badvibes

this really cements it to me that out of all the big players in the video game industry, sony values the medium as art the absolute least. back when playstation was first getting off the ground they supported so many distinct and unique games, but once they found a breadwinning formula of cinematic third person action games, everything that couldn't fit into that mold just died off (except gran turismo i guess).

then they started chasing the live service dragon, put like 19 live service games in development, then bought bungie with the intention to bolster their capability to produce and maintain these games, only for bungie to come back and tell them most of the games would fail (wow, no shit sherlock!). so they gutted the live service initiative and presumably astronomic amounts of developers' work ended up being a wash.

the other platform holders still suck, but at least microsoft and nintendo understand on some level that older works are worth preserving and that variety is good for the industry. meanwhile at sony if it's not shiny and expensive then it's not worth a damn. games are like luxury cars, a product to be used and disposed of once it's no longer impressive at first glance.


ann-arcana
@ann-arcana

it's been said before, but I'll say it again anyway: I get the temptation of stuff like LBP and Mario Maker but if you really wanna invest your creativity in a game maker, do it in something that lets you own your work afterwards.

There are still people playing with RPG Maker 2000 to this day.


belarius
@belarius

I can already feel the emotional shockwaves traveling backwards in time from the inevitable future RBLOXpocalypse.


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in reply to @prof-badvibes's post:

the last year and a half at my studio before I was laid off was the most frustrating, aimless shit. no one knew jack about what service games meant or how to make them, just playing pretend to put on the song and dance for sony's incompetent middle-management. colossal waste of resources that'll likely result in years of work being tossed in the trash can and potentially another studio shutdown