stosb

wearer of programming socks

  • she/her

mid 20s | bisexual | programmer | european


profile pic: a picrew by Shirazu Yomi
picrew.me/en/image_maker/207297
i use arch btw
xenia the linux fox -> ๐ŸฆŠ๐Ÿณ๏ธโ€โšง๏ธ
the moon
๐ŸŒ™

illuminesce
@illuminesce

"I think what makes art tools (creative toys) interesting is simplicity and restrictions. The larger a tool gets, the more intimidating it seems to become. Consider tools like Pico-8, Twine, or Bitsy. I think these end up being so successful because theyโ€™re both cute and neatly restrictive."

"When you engage with these tools, the initial feeling is less about being overwhelmed by a high-powered professional environment with lots of features (โ€œOh, god what should I make in this?? Iโ€™m not good enough at this!โ€) and more about just tinkering."

The book that cemented the feeling I wanted to be a game dev was @cyborgurl's Rise of the Videogame Zinesters.

As someone who regularly runs Global Game Jam, I try to recreate the experimental feeling I got while reading that book with everyone who comes into a jam.

And to devs who have been working in games for years, I tell them to consider working not with Unreal Engine, but in a tool everyone can participate in. Nothing is more exciting to a me than someone pointing at a game and yelling,

"Look! I made this!!"


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