stroggo

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ғʟᴀᴛʟᴀɴᴅᴇʀ ᴡᴏᴍᴀɴ

Personal for weirdness & life stuff: @stroggz

FFXIV: stroggo vaincannet @ siren



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trashbang
@trashbang

I'm only just dipping my toes in Quake Brutalism Jam 2 (it's big. like, really big) but I have to specifically call out Makkon's hub map, "Ears to the Heavens", for being possibly the most spellbinding space I have ever seen in this engine. Utterly breathtaking to exist in and explore.

A trapezoidal concrete structure sits in the pool of pale light at the bottom of a monstrously large concrete well. It is framed by a ruined bridge and crumbling railway tracks.

A view from below, looking up at the vast circular aperture in the ceiling. The silhouettes of pipes criss-cross it, and climb up the sides.

A view from above the main structure, looking over the central yard. Antennas, pipes, gantries and girders all fight for space in the gloom.


trashbang
@trashbang

Okay I've had a chance to play through it. Here are some personal favourites (warning, lots of images):

Corridor of Concrete, by Draqu

Solid aesthetic, solid fights, a neatly interconnected layout, and most importantly: meat cube.

A large interconnected concrete structure with elaborate copper gates. Scrags patrol overhead.

An enormous rounded cube of meat hovers menacingly above a stone arena, surrounded by four pillars. The lowest tier is also, predictably filled with meat

Firdaws-i Bareen, by AlexUnder

A fiendish, cruel, minimalist outing that I can't not respect. Lots of moving parts. Really makes you wonder how it'd feel to be crushed between two giant slabs of concrete.

Looking down into a dark, chasm-like room with many floating platforms in it, each one lit up in its centre by a cold blue lamp

A similar room, multi-tiered and lit with small lamps near the ground. Empty and foreboding.

High Places, by FifthSkip

Deserves some kind of accolade for the most "supervillain headquarters lobby" aesthetic. I want to walk around in it in Deus Ex and steal all the aug canisters off the tables.

A stark, smooth concrete facade with deep dark shadows under a grim grey sky.

A concrete lobby under a high vaulted ceiling that disappears into the gloom. A fountain greets guests before a wide flight of stairs.

The World Tree, by Entsoy

Feels like a dream you might've had once. Continues the striking silhouette aesthetic that Entsoy last used in Rotting Jam, but leans further into experimental play, with painfully tight ammo restrictions and points where you have no choice but to flee. Very bold.

A vast rectangular structure protrudes from the monochrome gloom. In square holes in the side, crooked humanoid figures can be seen, standing silently.

A tangled interior with rectangular conduits snaking wildly throughout its space. There is room to proceed, but the space feels inhospitable, like the insides of a machine.

In The Shadow Of The Weapon, by JoyModulo

Gorgeous semi-abstract map of a concrete outpost clinging to something much more vast and alien. Great contrast and lighting. Like if the Combine found their way into an M.C. Escher painting.

A shadowy concrete interior, not unlike a bunker, with a tall ceiling and many narrow staircases. Yellow light emits from behind tall, narrow archways.

The same architectural style, now winding up in the midst of a blank white void. A single cable winds its way up the structure.

Elude Tranquility, by Sze

Simple but evocative. An unexpectedly effective palette of rusty reds and mossy greens, with distant parts of the structure just barely visible in the fog. Pretty fun to play too.

A large donut-shaped platform sitting under the vast overhang of some kind of reddish concrete superstructure. It is unclear what is at the bottom of the hole.

Floating platforms recede into the gloom. Inexplicably, someone has fitted overhead lights to the concrete supports to help illuminate the platforms.

Pollinator, by Nickster

Beautiful sci-fi megastructures with lots of tense vertical fighting. Great sense of scale. Yelled at me for noclipping through a door to take screenshots.

Vast, perfectly vertical cylindrical concrete structures, with ivy hanging off them and natural stone platforms clinging to the sides. The sky is cloudy, and the light bathes the whole scene in idyllic gold.

A gloomy cylindrical arena at the bottom of some vast pit, presumably inside one of the towers we just saw. The ivy here is red, perhaps even dead.


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