sudo-EatPant

I'm using tilt controls!

am 27 | furry & retro tech | very bi | operator of @UCVRCG



ComfyBasilisk
@ComfyBasilisk

"I don't know. It's like all the challenge is missing," says John Dipshit, a game design youtuber. "The random encounters are all just tedious roadblocks to me, since none of them compare to that previous boss," he continues, apparently unable to fathom a world where beating his head into something forever is the wrong approach to making something enjoyable. "What was up with that, anyway? Talk about an out-of-nowhere power spike."
At press time, John was working on the script for his next video, extrapolating his experience into an essay on how this is a failure of game design endemic to the JRPG genre and how the developers should take more lessons from Super Mario Bros. stage 1-1.


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in reply to @ComfyBasilisk's post:

"You see, in a well-designed video game experience, my victories should feel earned through personal skill. Take Dark Souls, for example."
-- Quote attributed to 'man I want to throttle with the intent to kill'

for one, it's a boss fight. they always have their own challenge for you to interpret that other fights don't, and puzzle bosses are a staple of many genres. but also i think you have extracted a lot of details from this that i did not write into it? what do you mean "such a simple game." who said it was simple. what did they mean by this