graham
@graham

In video games spheres, you may already know about "dogmouthing." It's a term coined for a specific cinematographic choice (e.g. hard zoom) to make it look like someone is doing something profound in game development, when really they're doing something mundane like (in the titular case) just clicking and dragging the handle of an animation rig that opens or closes a dog's mouth along an axis.

While I wouldn't otherwise go look up tweets of a deleted account, this one felt important to me because I was recently trying to search for the term and for the gif and for this thread, and all I could find were echoes: people describing the impact the term had on them, but no mention of the origin of it besides this deleted tweet. I also couldn't find the Idle Thumbs ep where I thought it was first introduced.

That being said, this morning I rediscovered the behind the scenes Call of Duty video where it originated:

I've linked the exact time, but the whole video is hilarious and of an era™

Anyway shoutouts to @ja2ke and the folks formerly at Campo Santo and Idle Thumbs. I love dogmouthing and I hope it sticks around as a term for generations to come.


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in reply to @graham's post:

This is a Revelation in an era where the only thing I remember about CoD Ghosts is that someone saw it using 6GB of RAM, dumped an image of it, and saw that half of that 6GB was just zeroes

This only really sticks out to me because this was in a time when people building and buying computers were still having to decide between 4 and 8 gigs of the stuff

i remember seeing this once in some b-roll footage where it was a screen full of C# code Packed FULL of syntax errors, like actual dead-simple errors an experienced programmer would never ever do in practice, and they were TYPING MORE GIBBERISH INTO IT LMAO