Making good use of my Cohost Plus upload sizes as well :3
Given that it's possible but not likely for multiple items to overlap, i don't know how much use this screen-toggle system will be, but i'd prefer to have it than not.
One of those little QoL features for the "but sometimes" situations.
Interacting with any item or examining items on the ground will take one standard-length turn (same as moving, one second).
I'm not sure if i'll ever need certain items to take longer or shorter to use.
I might do it anyway? Probably wouldn't be too hard, even if i leave them all at the default.
The GUI itself is very work in progress, but i've set up the default theme to my liking.
For the previous version, i had windows fade in and out, but i think i prefer this instant-disappear fast-fade-appear system instead.
For one, it's easier to program (always a valid excuse for visual flair junk) but it just feels a bit snappier without sacrificing the Intentional Look of the fade-in animation.
Might move the side arrows a touch inwards... They look awkward just outside the visible area. And up, too, to fall in line with the Inspect button.