sunfire

Identity In Progress

  • he/they🪶

⬛🟪⬜🟨⬜🟪⬛

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Avatar by @TuxedoDragon
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General-interest posting,
art, casual devlogs,
serial collector of hobbies and projects.
For just gamedev see @sunfire-interactive
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I jump between projects quite often, but here are some that I'm continuing to orbit around and will likely keep up with as long as I can.
Gamedev Projects:
Riptide Manor
Misc. Gamedev Resources
Worldbuilding Projects:
The King's Domain
The Roamer's Library
Custom Lego Themes:
Freeracers
TripleCross///
OverRiders///_
Other stuff:
Every Elden Ring character i've ever made


Sunfire Interactive on Itch
sunfire-interactive.itch.io/
The Starlight Garden (under construction)
starlight.garden/

putting the finishing touches on status effects now
Bleed is a buildup of bonus damage, inflicted along with every hit, that halves before every enemy turn
Venom is a buildup of damage over time, that hits and then halves before every enemy turn.

I haven't fully tested out the implications of these two systems, but i believe the result is that point-for-point Venom deals double its inflicted amount as damage over time, and thus Bleed will be more effective whenever you can hit the enemy more than twice for every turn it takes.


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