How do i make sound effects that sound decent in real-time and slow motion?
Doubly hard because i want to make the timescale changeable as a difficulty option.
I do have a couple of ideas to start with:
- Slowing down and putting effects/muffling on the sounds so that they're reasonably good sounding without feeling weird in slow motion
- This is probably the easiest, i'd say, though it might take some effort on the effects
- Speeding up the effects in normal speed, and using higher-fidelity/slower sounds that sound good in slow motion.
- This would be a bit harder on the sound design front, which is already not my strength, and might not play well with the variable-slow-speed options.
And the less viable:
- Blending between the two??
- Just thought this up now, would double the effort for making/finding sounds but this is maybe how a Proper Production Team would do it
- Just. Not bothering
- I'm not doing this one because it's unsatisfying but the real problem with it would be lining up the sounds with relevant events because those events can last different durations depending on who's turn it is