Redid this character sprite, which i'd been meaning to do for a while now.
Still have the fox to finalize, and there are some things i'm not entirely happy with on this one, but it's a big step up from the previous placeholder.
Progress!
I might upres the character sprites as well, make them a bit more crisp and get rid of those edges of antialiasing from the vector rendering process.
It doesn't really fit with the minimal style, but i'd been trying to avoid it if possible.
Just makes assembling characters very slightly more tedious but like...
I've started doing it for attack sprites and UI elements, why not characters too?
It will look better in the end, so it's probably worth the small inconvenience.
Mmmm yes. this is good
I'm not planning to have the player visible at this size on the screen, but one could think of it simply as extra support for higher resolution screens.