sunfire

Identity In Progress

  • he/they🪶

⬛🟪⬜🟨⬜🟪⬛

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Avatar by @TuxedoDragon
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General-interest posting,
art, casual devlogs,
serial collector of hobbies and projects.
For just gamedev see @sunfire-interactive
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I jump between projects quite often, but here are some that I'm continuing to orbit around and will likely keep up with as long as I can.
Gamedev Projects:
Riptide Manor
Misc. Gamedev Resources
Worldbuilding Projects:
The King's Domain
The Roamer's Library
Custom Lego Themes:
Freeracers
TripleCross///
OverRiders///_
Other stuff:
Every Elden Ring character i've ever made


Sunfire Interactive on Itch
sunfire-interactive.itch.io/
The Starlight Garden (under construction)
starlight.garden/

Manual testing adding some noise to dial in the effects i want for Flare spells.
Unfortunately, because i'm using simple SVGs for all my sprites (for ease of creation and editing) there's not really a good way for me to add noise in.

I mean maybe i could overlay it as a whole embedded image inside the svg? Would probably not be that hard to cook up a generic noise texture to use for that, but it would be a bit harder to customize the noise later down the line, if i ever wanted to do so.

Right now i'm thinking i might add another parameter to the shaders i'm using, just a simple noise overlay to add some more visual interest and break up the clean lines i get from simple linear and circular gradients.

Also why the hell are the default noise settings in GIMP so godawful? I really need to just get rid of that thing entirely, i've officially outgrown it and should probably look for something less... that.


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