sunfire

Identity In Progress

  • he/they🪶

⬛🟪⬜🟨⬜🟪⬛

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Avatar by @TuxedoDragon
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General-interest posting,
art, casual devlogs,
serial collector of hobbies and projects.
For just gamedev see @sunfire-interactive
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I jump between projects quite often, but here are some that I'm continuing to orbit around and will likely keep up with as long as I can.
Gamedev Projects:
Riptide Manor
Misc. Gamedev Resources
Worldbuilding Projects:
The King's Domain
The Roamer's Library
Custom Lego Themes:
Freeracers
TripleCross///
OverRiders///_
Other stuff:
Every Elden Ring character i've ever made


Sunfire Interactive on Itch
sunfire-interactive.itch.io/
The Starlight Garden (under construction)
starlight.garden/

posts from @sunfire tagged #gamma correction

also:

So.
I'm having a struggle against godot's... gamma correction? i think
I've got this shader that's multiplying in the "color" (modulate) value from a Sprite3D
But it's
Not Correct. It seems to be put to the power of around -2.25? or something.
This is annoying me because i'm using the main color channels as input for a palettization shader so i Need them to be correct or things won't work properly

Does anyone happen to know if theres a proper, official way to disable this behaviour? I've been digging but so far i've come up empty. Right now i'm toying with my own custom re-linearizer VisualShader node and that should probably work okay but if there's a setting i could be switching off to fix this then that would be much appreciated